Display Name = "Plansect Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 283, 197, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 283, 197, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 283, 197, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 283, 197, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 283, 197, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 283, 197, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 283, 197, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 283, 197, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 283, 197, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([4, 241, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There is a priestess at the party, and here as well..."])
      ShowText(["One is probably a decoy made from plant organs."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 242, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There is a priestess at the party, and here as well..."])
      ShowText(["One is probably a decoy made from plant organs."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_a_emp_st23", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["…………♪♪♪"])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["Oh, excuse me, I was listening to some healing music."])
    ShowText(["I wanted to have a bit of peace before the battle..."])
    ConditionalBranch([4, 419, 0])
      ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
      ShowText(["\\n<Asuka no Mikoto>"])
      ShowText(["Headphones, the latest high-end model from Grand Noa..."])
      ShowText(["As expected, you use good quality items."])
      ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["Wireless with noise-canceling features..."])
      ShowText(["I bought them thinking of them as a souvenir from the underworld."])
      Empty([])

    Else([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Well, maintaining a calm mind is important..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Well, maintaining a calm mind is important..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Well, maintaining a calm mind is important..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["We will now commence the Hivemind extermination operation."])
    ShowText(["Are you ready...?"])
    ShowChoices([["Prepare more", "Start the operation"], 1])
    When([0, "まだ準備する"])
      ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["Is it your preparation first..."])
      ShowText(["Or will my heart break from the pressure first...?"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["H-Hurry up and get ready!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 7, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["H-Hurry up and get ready!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 7, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["H-Hurry up and get ready!"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    When([1, "作戦を開始する"])
      ShowPicture([5, "80_a_emp_st22", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["I see, it's finally time for the operation to begin."])
      ShowText(["I'll stay here and count the number of dead."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["That sounds quite mentally taxing too..."])
      ShowText(["Come on, stop with the nonsense and let's go."])
      ShowPicture([5, "80_a_emp_st23", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["Honestly, I'm more scared of meetings than war."])
      ShowText(["On the battlefield, you won't be looked at strangely for shouting weird things."])
      ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["Well, it's the same that if you run away from either, you'll be purged..."])
      ShowText(["Anyway, even if I collapse, there will be a replacement."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Um, is the operation preparation okay...?"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Even though your words and actions are strange, the military organization and deployment are impressive."])
        ShowText(["That's why it's even more painful..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Even though your words and actions are strange, the military organization and deployment are impressive."])
        ShowText(["That's why it's even more painful..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Even though your words and actions are strange, the military organization and deployment are impressive."])
        ShowText(["That's why it's even more painful..."])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_a_emp_st23", 0, 0, -180, 0, 100, 100, 0, 0])
      ShowPicture([6, "80_queenalraune_st22", 0, 0, 150, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
      MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["queenalraune_fc1", 4, 0, 2])
      ShowText(["\\n<Alrauna>"])
      ShowText(["No matter how much her mind may break, she is a girl who does her job properly."])
      ShowText(["That's why I chose her as my successor."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["I'll definitely audit this workplace later..."])
        ShowText(["Don't dispose of even a single document or record."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["I'll definitely audit this workplace later..."])
        ShowText(["Don't dispose of even a single document or record."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["I'll definitely audit this workplace later..."])
        ShowText(["Don't dispose of even a single document or record."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ErasePicture([6])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Anyway, the plant tribe's forces have completed their preparations for departure."])
      ShowText(["Thus, we begin our advance towards the insect tribe's base, and the decisive battle with the Hivemind begins――"])
      Wait([60])
      FadeoutBGM([1])
      FadeoutScreen([])
      Wait([60])
      ControlVariables([1318, 1318, 0, 0, 7])
      ChangeTransparency([0])
      TransferPlayer([0, 337, 22, 48, 8, 2])
      PlayBGM(["RPG::BGM(@name=\"singun\", @volume=100, @pitch=100)"])
      FadeinScreen([])
      ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
      ShowText(["\\n<Noble Rose>"])
      ShowText(["Now, go!"])
      ShowText(["Surround them and take them down...!"])
      PlaySE(["RPG::SE(@name=\"mon_ero_makituki2\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Rooty>"])
      ShowText(["Look, we're extending our roots!"])
      ShowText(["Entangle their legs and immobilize them, that's our job!"])
      ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
      ShowText(["\\n<Velraune>"])
      ShowText(["Charge forward!"])
      ShowText(["We will surely attack in groups!"])
      Wait([60])
      FadeoutScreen([])
      Wait([60])
      ChangeMapDisplay([1])
      TransferPlayer([0, 337, 23, 21, 0, 2])
      FadeinScreen([])
      ShowTextAttributes(["dina_fc1", 1, 0, 2])
      ShowText(["\\n<Deana>"])
      ShowText(["Carnivorous plant squad, follow me...!"])
      ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
      ShowText(["\\n<Nependeath>"])
      ShowText(["Now, let's enjoy this delicious meal..."])
      ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Arum>"])
      ShowText(["We must not advance!"])
      ShowText(["Keep an eye on the front lines and focus on healing..."])
      Wait([60])
      FadeoutScreen([])
      Wait([60])
      ChangeTransparency([1])
      TransferPlayer([0, 337, 22, 68, 8, 2])
      FadeinScreen([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We had visited Plansect Village, but――"])
    ShowText(["An unusual presence pervaded the forest."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This presence... is not normal."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I have experienced this sensation before."])
    ShowText(["It seems there is a commotion in the center of the forest!"])
    ConditionalBranch([4, 23, 0])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["\\n<Erubetie>"])
      ShowText(["The ant girl of shared consciousness who appeared at the Undine's Spring..."])
      ShowText(["Here too, in the same way..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 24, 0])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Erubetie Kanade>"])
      ShowText(["The ant girl of shared consciousness who appeared at the Undine's Spring..."])
      ShowText(["Here too, in the same way..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Let's go! It's our turn right away!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Let's go! It's our turn right away!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Let's go! It's our turn right away!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"mon_asioto1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we hurried to the center of the forest――"])
    FadeoutScreen([])
    Wait([60])
    ChangeMapDisplay([1])
    TransferPlayer([0, 847, 35, 43, 8, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_beelzebub_st01", 0, 0, -50, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_beelzebub_st11", 0, 0, 220, 0, 100, 100, 255, 0])
    MovePicture([5, nil, 0, 0, -50, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 220, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["beelzebub_fc1", 0, 0, 2])
    ShowText(["\\n<Barbarella>"])
    ShowText(["The great ultimate spiritual entity..."])
    ShowText(["Become a part of the Gestalt Hivemind."])
    ShowTextAttributes(["beelzebub_fc2", 0, 0, 2])
    ShowText(["\\n<Striga>"])
    ShowText(["We are not individuals, but the whole……"])
    ShowText(["Unified under the ultimate collective self."])
    ShowPicture([5, "80_beelzebub_st21", 0, 0, -220, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_beelzebub_st01", 0, 0, 250, 0, 100, 100, 255, 0])
    ShowTextAttributes(["beelzebub_fc3", 0, 0, 2])
    ShowText(["\\n<Media>"])
    ShowText(["The spirit of the individual is unnecessary……"])
    ShowText(["Become a part of the great spirit and spend eternal peace."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Isn't that Beelzebub and the others!"])
    ShowText(["Moreover, they clearly seem to be acting strangely……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've encountered insect-type monsters in this state before."])
    ShowText(["They attacked when we were at the Undine's Spring, controlled ants."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Surely, it was the work of the Gestalt Hivemind――"])
    ShowText(["A collective consciousness acting to share all awareness as one."])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["Hero Luka…… have you come to help us!"])
    ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["Please, lend us your assistance!"])
    ShowText(["At this rate, we too will become part of the collective spirit……!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The grasp of the Hivemind has even reached the plant race……"])
      ShowText(["In any case, let's defeat those Beelzebub guys!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The grasp of the Hivemind has even reached the plant race……"])
      ShowText(["In any case, let's defeat those Beelzebub guys!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The grasp of the Hivemind has even reached the plant race……"])
      ShowText(["In any case, let's defeat those Beelzebub guys!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["They're our allies, but it can't be helped……"])
    ShowText(["We'll beat them down and bring them back to their senses!"])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Well then, we have to make them feel good gently……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 315, 0])
      ShowTextAttributes(["queenfairy_fc1", 2, 0, 2])
      ShowText(["\\n<Airy>"])
      ShowText(["I can't believe that conflict has come to such a peaceful forest……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 370, 0])
      ShowTextAttributes(["cirquec_fc2", 0, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["After all, power! Power solves everything, right!"])
      ConditionalBranch([4, 315, 0])
        ShowTextAttributes(["queenfairy_fc1", 2, 0, 2])
        ShowText(["\\n<Airy>"])
        ShowText(["You should restrain yourself."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 754, 0])
      ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
      ShowText(["\\n<Quetzalcoatl>"])
      ShowText(["It's been a while since I've rampaged in this forest..."])
      ShowText(["I did something bad back then, so I'll repay the debt."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 755, 0])
      ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
      ShowText(["\\n<Tezcatlipoca>"])
      ShowText(["I love this forest!"])
      ShowText(["The sun is warm and it feels so nice~♪"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2079, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_beelzebub_st01", 0, 0, -50, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_beelzebub_st11", 0, 0, 220, 0, 100, 100, 255, 0])
    ShowTextAttributes(["beelzebub_fc1", 2, 0, 2])
    ShowText(["\\n<Barbarella>"])
    ShowText(["Ugh... What am I... ?"])
    ShowTextAttributes(["beelzebub_fc2", 2, 0, 2])
    ShowText(["\\n<Striga>"])
    ShowText(["Our consciousness was absorbed by a great existence..."])
    ShowText(["That was a close call..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Have you regained your sanity?"])
    ShowText(["It seems the sharing of consciousness was still shallow..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But to think all three of you were controlled by Beelzebub..."])
      ShowText(["The situation is getting critical."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But to think all three of you were controlled by Beelzebub..."])
      ShowText(["The situation is getting critical."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But to think all three of you were controlled by Beelzebub..."])
      ShowText(["The situation is getting critical."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_beelzebub_st21", 0, 0, -220, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_beelzebub_st01", 0, 0, 250, 0, 100, 100, 255, 0])
    ShowTextAttributes(["beelzebub_fc1", 2, 0, 2])
    ShowText(["\\n<Barbarella>"])
    ShowText(["It's not just us..."])
    ShowText(["The Queen Ant and Princess Spider are also part of the Hivemind."])
    ShowTextAttributes(["beelzebub_fc3", 2, 0, 2])
    ShowText(["\\n<Media>"])
    ShowText(["Most of the insect monsters are almost annihilated..."])
    ShowText(["Everyone's consciousness has been absorbed by the Hivemind."])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["The insect monsters are annihilated...?"])
      ShowText(["That means an incredible number have been absorbed by the enemy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["The insect monsters are annihilated...?"])
      ShowText(["That means an incredible number have been absorbed by the enemy."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What a situation..."])
    ShowText(["But there's still time to revert things back."])
    ConditionalBranch([4, 33, 0])
      ShowTextAttributes(["micaela_fc3", 0, 0, 2])
      ShowText(["\\n<Micaela>"])
      ShowText(["In the early stages of consciousness sharing, hitting them will cure them..."])
      ShowText(["The treatment is easy."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The ant girls and Beelzebub regained their sanity through shock to their mind and body."])
    ShowText(["For a while after being absorbed, the sharing of consciousness is unstable..."])
    ShowPicture([5, "80_a_emp_st23", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_queenalraune_st23", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["This Plansect Village is also threatened by the invasion of the insect tribe."])
    ShowText(["The Hivemind has targeted the plant tribe next."])
    ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["The situation is no longer just a mere interspecies conflict."])
    ShowText(["Even after our annihilation, the sacrifices will increase without limit."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And all minds will be absorbed――"])
    ShowText(["The Gestalt Hivemind will become the only unique collective consciousness."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I will never allow such a thing."])
    ShowText(["We must defeat the Hivemind at all costs――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Dark Goddess Alipheese, let us hear your story."])
    ShowText(["How did you destroy the collective consciousness in ancient times?"])
    ConditionalBranch([0, 1684, 0])
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      ShowText(["\\n<Alipheese>"])
      ShowText(["……………………"])
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      ShowText(["\\n<Alipheese>"])
      ShowText(["……………………"])
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      ShowText(["\\n<Chaos Alipheese>"])
      ShowText(["……………………"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That's right, in our world, the Hivemind did not exist."])
    ShowText(["The Dark Goddess Alipheese severed the roots in ancient times."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["She reduced the collective consciousness to its limit, exposing the core consciousness."])
    ShowText(["And then, crush the core――to put it simply, that's how it is."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I see, so we aim for the core……"])
    ShowText(["Specifically, how did you reduce the collective consciousness?"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["I overwhelmed those who shared consciousness one after another."])
    ShowText(["I smashed everything in sight and thoroughly trampled them."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That's…… more brute force than I expected."])
    ShowText(["I thought you would have done it more cleverly……"])
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      ShowText(["\\n<Lucifina>"])
      ShowText(["It's straightforward, just to my taste……"])
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      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["Sounds like so much fun♪"])
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    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["The collective consciousness is like armor protecting the core consciousness."])
    ShowText(["So, we must carefully crush those forming the armor."])
    ShowTextAttributes(["alice0_fc2", 6, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["That said…… when I defeated my Hivemind,"])
    ShowText(["the damage had not escalated to this extent."])
    ShowTextAttributes(["alice0_fc2", 6, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["We somehow managed to deal with it before those who shared consciousness multiplied."])
    ShowText(["However, the current situation is far more critical..."])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["There are too many enemies..."])
      ShowText(["After all, the insect tribe has the greatest variety among monsters."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["There are too many enemies..."])
      ShowText(["After all, the insect tribe has the greatest variety among monsters."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Most of the insect tribe has been absorbed by the hive mind."])
    ShowText(["It is far too unrealistic to completely crush them..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There are already a mountain of problems, but let's move the conversation forward."])
    ShowText(["What is the core that is exposed by reducing the shared consciousness...?"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["The core is a transcendent being—Baal Zebub."])
    ShowText(["He is the core of the hive mind, and if we crush that, everything will end."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Could it be..."])
      ShowText(["The incident where the Dark Goddess defeated Baal Zebub in ancient times?"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The breeding power of Baal Zebub, which covered the world, was seen as a danger—"])
      ShowText(["I heard that in old tales."])
      Empty([])

    BranchEnd([])
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      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Could it be..."])
      ShowText(["The incident where the Dark Goddess defeated Baal Zebub in ancient times?"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The breeding power of Baal Zebub, which covered the world, was seen as a danger—"])
      ShowText(["I heard that in old tales."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
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      ShowText(["\\n<Alice>"])
      ShowText(["Could it be..."])
      ShowText(["The incident where the Dark Goddess defeated Baal Zebub in ancient times?"])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The breeding power of Baal Zebub, which covered the world, was seen as a danger—"])
      ShowText(["I heard that in old tales."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["The incident of Baal Zebub's subjugation has been distorted—"])
    ShowText(["No, it must have transformed into an understandable form and been passed down through generations."])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["I thought it was a problem of breeding power as well..."])
      ShowText(["I didn't even know that shared consciousness existed."])
      ConditionalBranch([4, 19, 0])
        ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
        ShowText(["\\n<Alma Elma>"])
        ShowText(["Even Tamamo-chan has things she doesn't know, huh?"])
        ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["It was before recorded history, in the age of Goddess..."])
        ShowText(["Even I have no way of knowing what the Goddess have hidden."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["I thought it was a problem of breeding power as well..."])
      ShowText(["I didn't even know that shared consciousness existed."])
      ConditionalBranch([4, 19, 0])
        ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
        ShowText(["\\n<Alma Elma>"])
        ShowText(["Even Tamamo-chan has things she doesn't know, huh?"])
        ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["It was before recorded history, in the age of Goddess..."])
        ShowText(["Even I have no way of knowing what the Goddess have hidden."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...I understand the story."])
    ShowText(["First, we need to reduce the shared consciousness until the core is exposed."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We have to defeat those who have their minds shared one by one."])
    ShowText(["In other words, we will beat down all the insect tribe until they regain their sanity—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's good that we can avoid taking lives..."])
    ShowText(["But still, how do we crush all the insect tribe that must be quite numerous?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Since we are facing a large group at the species level, it is impossible for just us."])
    ShowText(["Even if we mobilize all our allies, it is clearly not enough—"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In this chaotic world, gathering military strength is difficult."])
    ShowText(["Even if we request reinforcements, no country will have the capacity to respond."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The various regions are still in the midst of chaos."])
    ShowText(["The areas that have somehow calmed down must be focusing on reconstruction now――"])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["We, the plant tribe, will cooperate fully."])
    ShowText(["After all, we are the ones standing at the forefront right now..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, we still lack enough numbers."])
      ShowText(["Are there not those who might lend a hand――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, we still lack enough numbers."])
      ShowText(["Are there not those who might lend a hand――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, we still lack enough numbers."])
      ShowText(["Are there not those who might lend a hand――"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["......Kanon of the Six Ancestors, and Yuriel of the Seven Archangels."])
    ShowText(["If it is a crisis for the plant tribe, they might take action as well."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Those two..."])
    ShowText(["Their abilities are certainly reliable, but I wonder if they will respond."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We have no choice but to persuade them somehow."])
      ShowText(["However, Kanon-dono's whereabouts are currently unknown."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We have no choice but to persuade them somehow."])
      ShowText(["However, Kanon-dono's whereabouts are currently unknown."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We have no choice but to persuade them somehow."])
      ShowText(["However, Kanon-dono's whereabouts are currently unknown."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3062, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Right now, the calamity star Demiurge is rising to the north of Saloon."])
      ShowText(["The possibility that she is inside that star is very high――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3062, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["When escaping from the calamity star Demiurge, the three of the Six Ancestors scattered."])
      ShowText(["We don't know where Kanon has gone now――"])
      ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
      ShowText(["\\n<Alrauna>"])
      ShowText(["I remember hearing about a sighting of Kanon-sama."])
      ShowText(["Where was that..."])
      ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
      ShowText(["\\n<Alrauna>"])
      ShowText(["Due to the turmoil of war, I did not have the luxury to verify it."])
      ShowText(["There should be someone in this Plansect who has information."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["In that case, let's gather information here."])
      ShowText(["We need to gather information on Kanon's whereabouts――"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Uriagiel is still imprisoned in Grangold, isn't she?"])
    ShowText(["If we can lure her with some kind of reward, we might gain her cooperation."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then, shall we head to the dungeons of Grangold?"])
    ShowText(["It would be great if we could borrow Gabriela's power..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["First, let's get Kanon and Gabriela to cooperate."])
      ShowText(["We will tackle the Hivemind after that."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["First, let's get Kanon and Gabriela to cooperate."])
      ShowText(["We will tackle the Hivemind after that."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["First, let's get Kanon and Gabriela to cooperate."])
      ShowText(["We will tackle the Hivemind after that."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah, let's request cooperation from those two!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["To defeat the Hivemind, we need numbers, no matter what――"])
    ShowText(["If we can get Kanon and Gabriela on our side, things will be much easier."])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["If we're leaving this village, I will accompany you as well."])
    ShowText(["I want to rest my heart where I can't see the green."])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["I will join you too."])
    ShowText(["Let's keep an eye out so that the Priestess doesn't escape."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The plant tribe is definitely acting strange."])
      ShowText(["Once things settle down, I'll conduct an audit from the Monster Lord's castle..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The plant tribe is definitely acting strange."])
      ShowText(["Once things settle down, I'll conduct an audit from the Monster Lord's castle..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The plant tribe is definitely acting strange."])
      ShowText(["Once things settle down, I'll conduct an audit from the Monster Lord's castle..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
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    ShowText(["The Priestess and Alrauna have joined the party!"])
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    ShowText(["\\n<Barbarella>"])
    ShowText(["We will cooperate as well."])
    ShowText(["This is a catastrophic crisis for the insect tribe too..."])
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    ScriptMore(["set_class_level(277, 44, 10, false, false)"])
    ScriptMore(["set_class_level(277, 45, 10, false, false)"])
    ScriptMore(["set_class_level(277, 46, 10, false, false)"])
    ScriptMore(["set_class_level(277, 47, 10, false, false)"])
    ScriptMore(["set_class_level(277, 48, 10, false, false)"])
    Script(["set_class_level(277, 311, 10, false, false)"])
    ScriptMore(["set_class_level(277, 312, 10, false, false)"])
    ScriptMore(["set_class_level(277, 313, 10, false, false)"])
    ScriptMore(["set_class_level(277, 314, 10, false, false)"])
    ScriptMore(["set_class_level(277, 315, 10, false, false)"])
    ScriptMore(["set_class_level(277, 318, 20, false, false)"])
    ScriptMore(["set_class_level(277, 7018, 15, false, false)"])
    ScriptMore(["set_class_level(277, 7022, 15, false, false)"])
    Script(["add_actor_ex(275)"])
    ScriptMore(["add_actor_ex(276)"])
    ScriptMore(["add_actor_ex(277)"])
    ControlVariables([1318, 1318, 0, 0, 2])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Belzebub and the others have joined the party!"])
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then, let's go meet Kanade and Gabriela!"])
    ShowText(["With their power, we will defeat the Hivemind!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["The great battle of plants and insects!"])
      ShowText(["I'm fired up!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we became allies with the powerful yoma endowed with the power of plants—"])
    ShowText(["And we decided to ask for assistance from the angel of plants as well."])
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1318, 0, 1, 2])
        ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
        ShowText(["\\n<Noble Rose>"])
        ShowText(["This is a nice forest..."])
        ShowText(["I think I will stay here for a while."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 2, 1])
        ConditionalBranch([1, 1318, 0, 3, 2])
          ConditionalBranch([0, 3062, 1])
            ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
            ShowText(["\\n<Noble Rose>"])
            ShowText(["Kanade-sama is acting together with Hiruko-sama's invitation."])
            ShowText(["Although they were on bad terms, strange things do happen."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["It seems that Kanade is with Hiruko on the calamity star Demiurge."])
            ShowText(["To borrow her help, we will need to conquer Demiurge first—"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 3062, 0])
            ControlVariables([1318, 1318, 0, 0, 3])
            ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
            ShowText(["\\n<Noble Rose>"])
            ShowText(["I saw Kanade-sama at the top of the World Tree."])
            ShowText(["It appears she was resting her body..."])
            ConditionalBranch([0, 1005, 0])
              ShowTextAttributes(["alice_fc5", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Kanade is at the top of the World Tree..."])
              ShowText(["Alright, let's go see her right away."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1006, 0])
              ShowTextAttributes(["alice_fc1", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Kanade is at the top of the World Tree..."])
              ShowText(["Alright, let's go see her right away."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1007, 0])
              ShowTextAttributes(["alice_fc7", 0, 0, 2])
              ShowText(["\\n<Alice>"])
              ShowText(["Kanade is at the top of the World Tree..."])
              ShowText(["Alright, let's go see her right away."])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The World Tree is located in the southwest of the world map—"])
            ShowText(["It's in the center of the small island northwest of the Fairy Island."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Kanade was sighted there."])
            ShowText(["Let's go right away and recruit her――"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 4, 1])
        ConditionalBranch([1, 1318, 0, 9, 2])
          ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
          ShowText(["\\n<Noble Rose>"])
          ShowText(["Kanade-sama! It's been a long time."])
          ShowText(["If you are here, victory is surely guaranteed."])
          ShowTextAttributes(["kanon_fc1", 0, 0, 2])
          ShowText(["\\n<Kanon>"])
          ShowText(["Well, I can't help but be relied upon~."])
          ShowText(["Just think of it as riding on a big ship!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 10, 1])
        ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
        ShowText(["\\n<Noble Rose>"])
        ShowText(["We were able to defeat the Hivemind thanks to Kanade-sama."])
        ShowText(["Now everyone, praise the great Kanade-sama..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
      ShowText(["\\n<Noble Rose>"])
      ShowText(["Kanon-sama is not among the Fifteen Heroes...!?"])
      ShowText(["That must be some kind of mistake, right?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1318, 0, 1, 2])
        ShowTextAttributes(["a_looty_fc1", 2, 0, 2])
        ShowText(["\\n<Alra Rooty>"])
        ShowText(["The insect tribe has disappeared from the forest......"])
        ShowText(["We didn't chase them out, they left on their own."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 2, 1])
        ShowTextAttributes(["a_looty_fc1", 2, 0, 2])
        ShowText(["\\n<Alra Rooty>"])
        ShowText(["The Priestess has it tough too."])
        ShowText(["One after another, incredible chaos has erupted......"])
        ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Rooty>"])
        ShowText(["That's right, let's hold a party to encourage the Priestess!"])
        ShowText(["We'll surprise her with a surprise party!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["a_looty_fc1", 2, 0, 2])
      ShowText(["\\n<Alra Rooty>"])
      ShowText(["The Priestess has it tough too."])
      ShowText(["Even though peace has come, there's a mountain of work to do......"])
      ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Rooty>"])
      ShowText(["That's right, let's cheer her up with a flash mob!"])
      ShowText(["The people we thought were just passersby will start dancing, it'll be fun!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1318, 0, 1, 2])
        ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Arum>"])
        ShowText(["The insect tribe has disappeared from the forest, but......"])
        ShowText(["I have a bad feeling about this."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 2, 1])
        ConditionalBranch([1, 1318, 0, 9, 2])
          ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
          ShowText(["\\n<Alra Arum>"])
          ShowText(["Now is the time to unite regardless of race......"])
          ShowText(["To think such a calamity would occur..."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 10, 1])
        ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Arum>"])
        ShowText(["Now is the time to unite regardless of race."])
        ShowText(["Let's join forces and overcome this crisis......"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Arum>"])
      ShowText(["Thank you, Great Hero Luka."])
      ShowText(["If only you could reside in this forest and provide your seeds......"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1301, 0, 7, 2])
        ShowTextAttributes(["a_prison_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Prison>"])
        ShowText(["It seems Kanon-sama is ruling Grangold."])
        ShowText(["Could this become our new promised land...?"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1301, 0, 8, 1])
        ShowTextAttributes(["a_prison_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Prison>"])
        ShowText(["Kanon-sama has been driven out of Grangold..."])
        ShowText(["Right now, a great angel named Sariela is in control."])
        ShowTextAttributes(["a_prison_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Prison>"])
        ShowText(["I was just thinking about moving..."])
        ShowText(["I'm glad I didn't go."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["a_prison_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Prison>"])
      ShowText(["Kanon-sama is living a leisurely retired life."])
      ShowText(["I'm so envious~."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["Combat actions are prohibited around the central pond."])
    ShowText(["You won't encounter any enemies, so rest assured."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["alraune_fc1", 0, 0, 2])
      ShowText(["\\n<Alraune>"])
      ShowText(["Not long ago, a group of Lamias and Scyllas came to the forest."])
      ShowText(["In the monster realm, this was said to be their dwelling..."])
      ShowTextAttributes(["alraune_fc1", 0, 0, 2])
      ShowText(["\\n<Alraune>"])
      ShowText(["But there was no fighting."])
      ShowText(["It seems they also dislike war and withdrew on their own."])
      ShowTextAttributes(["alraune_fc1", 0, 0, 2])
      ShowText(["\\n<Alraune>"])
      ShowText(["Then the Lamia and Scylla tribes traveled somewhere else."])
      ShowText(["They are heading to a new land where there is no conflict..."])
      ShowTextAttributes(["alraune_fc1", 0, 0, 2])
      ShowText(["\\n<Alraune>"])
      ShowText(["It felt more like they were frightened than being peace-loving."])
      ShowText(["I heard through the grapevine that if trouble occurs, the Goddess of tyranny will come..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["alraune_fc1", 0, 0, 2])
      ShowText(["\\n<Alraune>"])
      ShowText(["I heard it from the wind..."])
      ShowText(["It seems the Lamia and Scylla settlement is thriving greatly."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1318, 0, 1, 2])
        ShowTextAttributes(["a_vore_fc1", 2, 0, 2])
        ShowText(["\\n<Alra Vore>"])
        ShowText(["All the bugs left as if they were being controlled by something."])
        ShowText(["They murmured about collective consciousness, looking quite strange..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 2, 1])
        ConditionalBranch([1, 1318, 0, 9, 2])
          ShowTextAttributes(["a_vore_fc1", 2, 0, 2])
          ShowText(["\\n<Alra Vore>"])
          ShowText(["If this continues, will all life become part of the collective consciousness?"])
          ShowText(["Just like the current insect tribe, will they lose their own will?"])
          ShowTextAttributes(["a_vore_fc1", 2, 0, 2])
          ShowText(["\\n<Alra Vore>"])
          ShowText(["Do we really have to fight against such monsters...?"])
          ShowText(["Isn't it better to call the Six Ancestors instead?"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 10, 1])
        ShowTextAttributes(["a_vore_fc1", 1, 0, 2])
        ShowText(["\\n<Alra Vore>"])
        ShowText(["Amazing, we defeated the Sixteen Phenomena of Ruination!"])
        ShowText(["We also contributed just a little, right?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["a_vore_fc1", 2, 0, 2])
      ShowText(["\\n<Alra Vore>"])
      ShowText(["I can't believe there were sixteen possibilities of world destruction..."])
      ShowText(["Now that I think about it, it's quite a story."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum>"])
    ShowText(["Welcome, guest."])
    ShowText(["Shall I escort you to the central pond...?"])
    ShowChoices([["Request", "Refuse"], 2])
    When([0, "頼む"])
      TransferPlayer([0, 847, 35, 42, 2, 0])
      Empty([])

    When([1, "断る"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1318, 0, 1, 2])
        ShowTextAttributes(["saboten_fc1", 0, 0, 2])
        ShowText(["\\n<Cactus Girl>"])
        ShowText(["This is a peaceful forest..."])
        ShowText(["I heard that until recently, there were constant fights with the insect tribe."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 2, 1])
        ConditionalBranch([1, 1318, 0, 9, 2])
          ShowTextAttributes(["saboten_fc1", 2, 0, 2])
          ShowText(["\\n<Cactus Girl>"])
          ShowText(["There is no peace in this village, neither in the monster world nor in the normal world."])
          ShowText(["I might as well head towards the desert..."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 10, 1])
        ShowTextAttributes(["saboten_fc1", 0, 0, 2])
        ShowText(["\\n<Cactus Girl>"])
        ShowText(["You seem to be a very famous hero, don't you?"])
        ShowText(["Would you like to embark on a journey to the desert with me...?"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["saboten_fc1", 2, 0, 2])
      ShowText(["\\n<Cactus Girl>"])
      ShowText(["Baal Zebub is still said to be in the southern mountains..."])
      ShowText(["They say he has been neutralized, but is it really okay?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1318, 0, 1, 2])
        ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Shroom>"])
        ShowText(["A premonition of a storm..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 2, 1])
        ConditionalBranch([1, 1318, 0, 9, 2])
          ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
          ShowText(["\\n<Alra Shroom>"])
          ShowText(["Ukekekekekekeke!!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 10, 1])
        ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Shroom>"])
        ShowText(["That's great."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Shroom>"])
      ShowText(["Thank you."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["alraune_fc1", 2, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["The only shop selling world tree leaves is this one..."])
    ShowText(["Hehe, it's a secret."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4059, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([70, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([923, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1254, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
    ShowPicture([5, "sys_oyakataf4b", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_oyakata_st4-6", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([7, "sys_oyakataf4", 0, 0, 140, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([7, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Found Captain Oyakata!\\|\\|"])
    Wait([30])
    ShowTextAttributes(["randolph_fc4", 5, 0, 2])
    ShowText(["\\n<Captain Oyakata>"])
    ShowText(["Tell him to move aside."])
    ConditionalBranch([1, 1319, 0, 4, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I can't keep up with all this..."])
      ShowText(["I wish Papi were here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 5, 1])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["I won't comment because I don't want to get scolded..."])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3118, 3118, 0])
    ControlVariables([1354, 1354, 1, 0, 1])
    ConditionalBranch([1, 1354, 0, 80, 0])
      Script(["gain_medal(1524)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Explained the situation to the boss from another world and sent them to the Chaos Forge――"])
    ShowText(["(Number of bosses discovered: \\V[1354])"])
    Wait([30])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4569, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([831, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1318, 0, 1, 2])
        ShowTextAttributes(["a_vore_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Vore>"])
        ShowText(["The Priestess flew out of the forest while letting out a strange cry."])
        ShowText(["Well, if something happens, she can always come back."])
        ShowTextAttributes(["a_vore_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Vore>"])
        ShowText(["During that time, the former queen Alrauna was gathering everyone together, but..."])
        ShowText(["Just the other day, she dashed out of the forest while letting out a strange scream."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["It's no good, this forest..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 2, 1])
        ConditionalBranch([1, 1318, 0, 9, 2])
          ShowTextAttributes(["a_vore_fc1", 2, 0, 2])
          ShowText(["\\n<Alra Vore>"])
          ShowText(["This is no longer just a problem for this village."])
          ShowText(["The Hivemind is a threat to the entire world..."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1318, 0, 10, 1])
        ShowTextAttributes(["a_vore_fc1", 0, 0, 2])
        ShowText(["\\n<Alra Vore>"])
        ShowText(["Our battle has saved the world..."])
        ShowText(["Thinking about it, shouldn't there be more rewards or something?"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["a_vore_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Vore>"])
      ShowText(["The Priestess flew out of the forest while letting out a strange cry."])
      ShowText(["Well, if something happens, she can always come back."])
      ShowTextAttributes(["a_vore_fc1", 0, 0, 2])
      ShowText(["\\n<Alra Vore>"])
      ShowText(["During that time, the former queen Alrauna was gathering everyone together, but..."])
      ShowText(["Just the other day, she dashed out of the forest while letting out a strange scream."])
      ShowTextAttributes(["chaos_fc1", 0, 0, 2])
      ShowText(["\\n<Chaos>"])
      ShowText(["Father... won't you help?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["There are things we cannot save."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<The Forge of the Divine Tree>"])
    ShowText(["The selection is the same as in the normal world!"])
    ShowText(["Those who have merged are lucky, huh~!"])
    Script(["call_synthesize(16)"])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowPicture([5, "80_a_emp_st23", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_queenalraune_st21", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["With this, we have gathered the necessary numbers."])
      ShowText(["We are ready to challenge the Hivemind."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["With this, we have gathered the necessary numbers."])
      ShowText(["We are ready to challenge the Hivemind."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["With this, we have gathered the necessary numbers."])
      ShowText(["We are ready to challenge the Hivemind."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Since it's a crisis for our kin, I will cooperate."])
    ShowText(["Everyone, be grateful!"])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["It's been a while since I breathed in the fresh air outside."])
    ShowText(["To improve our impression, let's work properly..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So, specifically, what kind of strategy are we going with?"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["We will assault the insect tribe's base with the entire army."])
    ShowText(["Overwhelm them with our strength and cut down all of the Hivemind's shared consciousness."])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["The lonely land of Red Mountain, and the forgotten tower..."])
    ShowText(["Information has come in that these three locations have become otherworldly."])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["All three locations were once bases for the insect tribe."])
    ShowText(["It seems that they have connected through mental links, even the land itself."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["To think that mental bonds could alter the terrain..."])
    ShowText(["Gestalt Hivemind, what tremendous power it has."])
    ShowTextAttributes(["alice0_fc2", 6, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Presumably, that land itself is part of a collective consciousness."])
    ShowText(["It seems they've incorporated the physical realm into the mental realm as well."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["However, it's a stroke of luck that the places to attack have been consolidated into one."])
    ShowText(["We can concentrate our forces at a single point."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["O queen of the plant tribe..."])
    ShowText(["Who among the insect tribe is particularly formidable?"])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["The Queen Bee, Queen Ant, and Princess Spider..."])
    ShowText(["And the four of the Queen Roach, yes."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As expected, the queens of the insect tribe are a threat."])
    ShowText(["Now that their minds have been absorbed by the Hivemind, they are likely growing even stronger."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["In that case, we shall target those four directly."])
    ShowText(["The stronger they are, the more their defeat will significantly weaken the enemy's power."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["We shall take out the four insect queens first,"])
    ShowText(["and if the plant tribe's forces can defeat many of the insect tribe..."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["the shared consciousness will weaken, exposing the core of the Hivemind."])
    ShowText(["We will swiftly eliminate the core—this is the flow of the plan."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Truly, a brute force method..."])
    ShowText(["But is there no other way?"])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["It's straightforward, isn't it..."])
      ShowText(["We just need to defeat the four strong ones of the insect tribe."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Dealing with the mental realm like this is a barbaric approach."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 1, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["A brute force method is just fine... it's what I desire."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["Then, the plant tribe will prepare for deployment."])
    ShowText(["Are you all ready for the operation?"])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["Once you're prepared, please speak to me."])
    ShowText(["With that, we shall execute the operation."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This battle is expected to be quite fierce."])
      ShowText(["We must prepare thoroughly as well."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This battle is expected to be quite fierce."])
      ShowText(["We must prepare thoroughly as well."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This battle is expected to be quite fierce."])
      ShowText(["We must prepare thoroughly as well."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["In a constant state of battle, I'm always ready to go..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The four queen insects are the core of the Hivemind..."])
    ShowText(["Let's talk to the Priestess after preparing thoroughly."])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    ControlVariables([1318, 1318, 0, 0, 6])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_a_emp_st23", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_queenalraune_st22", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["queenalraune_fc1", 4, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["Thank you very much."])
    ShowText(["Thanks to you all, the Plant Tribe has been saved."])
    ShowTextAttributes(["a_emp_fc1", 5, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["I was up all night dealing with post-war paperwork..."])
    ShowText(["Ugh, my head and eyes feel heavy... so troublesome..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Why am I already feeling sick after just one night!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Why am I already feeling sick after just one night!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Why am I already feeling sick after just one night!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice0_fc2", 6, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Are modern monsters really suffering from such harsh work?"])
    ShowText(["This is a significant problem..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, I think it's only the Plant-type monsters."])
    ShowText(["The sea monsters are the epitome of freedom, you know."])
    ShowTextAttributes(["queenalraune_fc1", 4, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["Actually, my body was green before I became queen..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, never mind... I don't want to hear it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, never mind... I don't want to hear it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, never mind... I don't want to hear it."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, with this, the threat of the Hivemind has been eliminated."])
    ShowText(["Plansect Village should regain its peace now."])
    ShowPicture([5, "80_a_emp_st23", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_kanon_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Now, I have something I want to give you..."])
    ShowText(["You, the so-called Priestess, are the queen of the Plant Tribe, right?"])
    ShowTextAttributes(["a_emp_fc1", 5, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["No, that's not correct."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's not incorrect..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's not incorrect..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's not incorrect..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["I will impose upon you the proof of being the one who unites the Plant Tribe—"])
    ShowText(["I meant to entrust it to you instead."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Priestess received the Forbidden Jewel of Alraune!"])
    ShowTextAttributes(["a_emp_fc1", 5, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["Here you go."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([798, 0, 0, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You just threw it at us without bounds..."])
    ShowText(["Well, I will graciously accept it."])
    ErasePicture([6])
    ShowPicture([5, "80_kanon_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["I left everything to the subordinates, so now I am free, right?"])
    ShowText(["So, what should I do from here...?"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["By the way, I haven't told you yet."])
    ShowText(["There is a way to return me to my original form—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I explained the technique of Divine Soul Reversion to Kanon..."])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Is magical power needed for the resurrection of the Dark Goddess?"])
    ShowText(["Then leave it to me!"])
    FadeoutScreen([])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(681)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon has flown to the Sealed Cave!"])
    ControlSwitches([3054, 3054, 0])
    FadeinScreen([])
    ShowPicture([5, "80_gaburiera_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["gaburiera_fc1", 2, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["Now, about my treatment..."])
    ShowText(["I will be sent back to the prison in Grangold, right?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Regarding that, I have good news."])
    ShowText(["We are also performing a secret technique similar to the Dark Goddess's..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I explained the method of soul return to Gabriela..."])
    ShowPicture([5, "80_gaburiera_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["I see... I will gladly cooperate as well."])
    ShowText(["During the time that technique is performed, I won't have to return to my cell."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Then, let's summon Sariela for a moment."])
    ShowText(["Let's have Uragilieria taken to the Ilias Temple."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Sariela, Sariela..."])
    ShowText(["Can you hear my voice...?"])
    FadeoutScreen([])
    ErasePicture([5])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(511)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["I have arrived immediately."])
    ShowText(["Let's take the sinner Gabriela to the Ilias Temple..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sariela took Gabriela and flew off to the Ilias Temple!"])
    ControlSwitches([3038, 3038, 0])
    FadeinScreen([])
    ShowTextAttributes(["alice0_fc2", 5, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Now, the aftermath is also taken care of."])
    ShowText(["The ancient grudge... I finally feel a weight lifted off my shoulders."])
    ShowPicture([5, "80_a_emp_st23", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_queenalraune_st21", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["We also have post-war processing work to do, though..."])
    ShowText(["Speaking of which, I heard there will be an audit regarding employment conditions."])
    ConditionalBranch([4, 5, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This time, I'm serious."])
      ShowText(["The dismantling of the plant tribe leadership is also in sight."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 6, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This time, I'm serious."])
      ShowText(["The dismantling of the plant tribe leadership is also in sight."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 7, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This time, I'm serious."])
      ShowText(["The dismantling of the plant tribe leadership is also in sight."])
      Empty([])

    BranchEnd([])
    ShowPicture([6, "80_queenalraune_st22", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["queenalraune_fc1", 4, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["But, unfortunately♪"])
    ShowText(["All related documents were burned in this battle!"])
    ShowTextAttributes(["a_emp_fc1", 5, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["Damn you, insect tribe."])
    ShowText(["To burn the precious documents that detailed the employment situation of the plant tribe..."])
    ConditionalBranch([4, 5, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You all should leave this forest!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 6, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You all should leave this forest!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 7, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You all should leave this forest!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Well... then, let's continue our adventure."])
    ShowText(["There are still those in the world waiting for our salvation."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The formidable Gestalt Hivemind has been dealt with."])
    ShowText(["Let's continue our adventure to eliminate other threats that endanger the world――"])
    FadeoutScreen([])
    Wait([60])
    ControlVariables([1318, 1318, 0, 0, 10])
    TransferPlayer([0, 847, 35, 44, 2, 2])
    PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    Script(["gain_medal(173)"])
    Empty([])

  Page 3
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowPicture([5, "80_heinrich_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["Hey, we meet again."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Are you also here to aid in this battle, Heinrich?"])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["I heard that the Plant and Insect tribes are at odds..."])
      ShowText(["I came to mediate peace between them."])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["But now, they say there's a crisis in the world..."])
      ShowText(["I have to join the fight against the Hivemind as well."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["We won't be joining forces just yet, right?"])
      ShowText(["Then it seems we'll be acting separately again."])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["Yeah... but that doesn't change the fact that we're fighting together."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems Heinrich will also fight in the final battle against the Hivemind."])
      ShowText(["Even if we're acting separately, it's reassuring to have you on our side――"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 0])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["To save the world from the Hivemind..."])
      ShowText(["Let's fight together until the end!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems Heinrich will also fight in the final battle against the Hivemind."])
      ShowText(["Even if we're acting separately, it's reassuring to have you on our side――"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Merchant Mermaid>"])
    ShowText(["I'm the all-purpose merchant familiar with Plansect."])
    ShowText(["I've added new products from both the normal world and the monster realm!"])
    ShowChoices([["Buy equipment", "Buy items", "Request gem processing", "No business"], 4])
    When([0, "装備品を買う"])
      ShopProcessing([1, 128, 0, 0, false])
      ShopItem([1, 245, 0, 0])
      ShopItem([1, 269, 0, 0])
      ShopItem([1, 679, 0, 0])
      ShopItem([1, 855, 0, 0])
      ShopItem([2, 4063, 0, 0])
      ShopItem([2, 4101, 0, 0])
      ShopItem([2, 1195, 0, 0])
      ShopItem([2, 1440, 0, 0])
      ShopItem([2, 1443, 0, 0])
      ShopItem([2, 1446, 0, 0])
      ShopItem([2, 1449, 0, 0])
      ShopItem([2, 1452, 0, 0])
      ShopItem([2, 1455, 0, 0])
      ShopItem([2, 1494, 0, 0])
      ShopItem([2, 1498, 0, 0])
      ShopItem([2, 1502, 0, 0])
      ShopItem([2, 1506, 0, 0])
      ShopItem([2, 1510, 0, 0])
      ShopItem([2, 1514, 0, 0])
      ShopItem([2, 1526, 0, 0])
      ShopItem([2, 1530, 0, 0])
      ShopItem([2, 1534, 0, 0])
      Empty([])

    When([1, "アイテムを買う"])
      ShopProcessing([0, 2, 0, 0, false])
      ShopItem([0, 3, 0, 0])
      ShopItem([0, 4, 0, 0])
      ShopItem([0, 7, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 12, 0, 0])
      ShopItem([0, 13, 0, 0])
      ShopItem([0, 17, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 102, 0, 0])
      ShopItem([0, 109, 0, 0])
      ShopItem([0, 110, 0, 0])
      ShopItem([0, 64, 0, 0])
      ShopItem([0, 65, 0, 0])
      ShopItem([0, 68, 0, 0])
      ShopItem([0, 69, 0, 0])
      ShopItem([0, 72, 0, 0])
      ShopItem([0, 73, 0, 0])
      ShopItem([0, 2455, 0, 0])
      ShopItem([0, 2460, 0, 0])
      ShopItem([0, 3658, 0, 0])
      ShopItem([0, 4034, 0, 0])
      ShopItem([0, 4040, 0, 0])
      ShopItem([0, 2143, 0, 0])
      ShopItem([0, 3089, 0, 0])
      Empty([])

    When([2, "秘石の加工を頼む"])
      Script(["call_synthesize(80)"])
      Empty([])

    When([3, "用はない"])
      Empty([])

    ChoicesEnd([])
    CallCommonEvent([284])
    ConditionalBranch([1, 1005, 0, 22, 0])
      ConditionalBranch([0, 7061, 1])
        ConditionalBranch([12, "sw(1066) || sw(1067)"])
          ConditionalBranch([1, 1365, 0, 0, 0])
            ControlVariables([1365, 1365, 0, 0, 1])
            ConditionalBranch([0, 1066, 0])
              ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
              ShowText(["\\n<Vanilla>"])
              ShowText(["Oh, the leaves of the World Tree! Only merchants entering this mysterious forest sell these!"])
              ShowText(["Nice to meet you, I'm Vanilla the merchant."])
              ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
              ShowText(["\\n<Vanilla>"])
              ShowText(["I would love to handle World Tree leaves in my shop, but――"])
              ShowText(["I'm sorry, but this is also business..."])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1067, 0])
              ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
              ShowText(["\\n<Vanilla>"])
              ShowText(["Oh, the leaves of the World Tree! Only merchants entering this mysterious forest sell these!"])
              ShowText(["Nice to meet you, I'm Vanilla the merchant."])
              ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
              ShowText(["\\n<Vanilla>"])
              ShowText(["I would love to handle World Tree leaves in my shop, but――"])
              ShowText(["I'm sorry, but this is also business..."])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
            ShowText(["\\n<Merchant Mermaid>"])
            ShowText(["I can't sell the carefully cultivated World Tree leaves."])
            ShowText(["But, here's a little advice."])
            ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
            ShowText(["\\n<Merchant Mermaid>"])
            ShowText(["Why not try growing them from World Tree saplings?"])
            ShowText(["I see, so that method exists..."])
            ConditionalBranch([0, 1066, 0])
              ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
              ShowText(["\\n<Vanilla>"])
              ShowText(["I see, so there was a method like that..."])
              ShowText(["Thank you for the advice!"])
              Empty([])
            BranchEnd([])
            ConditionalBranch([0, 1067, 0])
              ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
              ShowText(["\\n<Vanilla>"])
              ShowText(["I see, so there was a method like that..."])
              ShowText(["Thank you for the advice!"])
              Empty([])
            BranchEnd([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>"])
            ShowText(["Well then, shall we head to the World Tree right away?"])
            ShowText(["Let's see if we can obtain some seedlings there!"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The World Tree is located in the southwest of the world map—"])
            ShowText(["It should have been growing on a small island just north of Fairy Island."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          ConditionalBranch([1, 1365, 0, 1, 0])
            ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
            ShowText(["\\n<Merchant Mermaid>"])
            ShowText(["I can't give the World Tree leaves to other shops..."])
            ShowText(["I see, so that method exists..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["The World Tree is located in the southwest of the world map—"])
            ShowText(["It should have been growing on a small island just north of Fairy Island."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])
